Brian was over last night to check out BattleTech. We had a small game with two mechs each. I had a Panther and a Jenner, showing my fondness for Kurita mechs, and Brian was using a Command and Assassin.
One of the things I like about BattleTech, and in this it is similar to games like Hordes, is that there appears to be no such thing as a “sure thing” in the game. You can miss at close range with all your weapons and the side that appears to be winning can quickly be reduced to scrap with a few good, or bad, rolls.
Brian did pretty well and was having good luck with his Assassin. In contrast to my Panther which only managed to hit with its PPC once in the entire game. Brian managed to strip almost all the armour off my Jenner and was in danger of crippling it. He had already taken out a shoulder actuator and a medium laser. In response I went on a kicking spree with the Jenner and actually ended up kicking off the Assassin’s leg and knocking it prone. The next turn the Jenner was able to stay adjacent and shoot at the prone Assassin and managed to get an ammo critical that blew it up.
So we went from an apparent easy win for Brian to him losing a mech in two turns.
Great fun. Well for me… I’m not sure how Brian feel about it ;-)