So work begins again on the Weird War rules I started some months ago. I’m actually trying to keep the core rules fairly generic as I want to use them for a sci-fi ruleset after I get the Weird War rules running.
One issue that I am pondering is damage resolution. Basically I want there to be some random element but I also want to have a system where it is sometimes next to impossible for a weapon to penetrate some types of armour. One of the things I dislike about some rule sets is that it is often possible to take out heavily armoured units with very weak weapons. This is especially frustrating in a sci-fi game.
The initial thought was to simply compare weapon damage to armour and if damage exceeded armour the shot damaged the target. This seems a little dull to me. The second idea was to use the “10 target” rule that I am trying to use in the system so that you subtracted the armour from the damage and rolled a dice and if the result was over 10 then you penetrated.
My concern is that this will bog down in gameplay. Something that necessitated the rewrite of the rules in the first place.
So given a D10, an armour value and a damage value what are some quick and simple ways to add a random element to the process?