Brian was over tonight and we tried out the Bunker Assault scenario for AE-WWII. As is becoming usual for us Brian played the Germans and I played the Americans. Brian took an Experimental Detachment with:
SD Officer with Archaeologist hero upgrade
I played an American Infantry detachment with
GI Squad (upgraded to regular)
GI Support squad
Airborne Officer (with Rocket Hero upgrade)
2 x Airborne squads
I used the Parachute Assault Special Order to drop the Airborne squads in behind Brian’s troops in an attempt to draw off his troops to stop them from rushing my troops. It appears to have worked but Brian managed to make two squads and the Mechanic surrender (Frightening troops are no fun in Close Combat) and then ripped apart an Airborne squad with his Storm Ape.
My troops actually did really poorly. My Airborne Commander couldn’t hit anything with his Tesla Pistol and was shot by some Wehrmacht troops and then cooked by a Feuersoldat. Brian used his SD Officer to reduce the Drive of the Buffalo Suit so low that once I started losing troops it broke. Not before using the Tesla Gun to hit the SD Officer with a strength 11 hit and cook him. Sadly Brian forgot to make his Impervious roll.
I made a poor choice with the GI Support Squad in not making the the Regular troops and as a result they were really not able to make the most of the Bazooka they had. Making them Regular would have meant two shots a turn with it instead of one. Mind you with a 5+ RC they had no luck hitting anything and by the time the Emaciated Soldiers got to them their Drive was reduced to 1 and the first CC casualty caused them to surrender.
You can see some photos from the game here.
Next time the support troops with get an upgrade and I will try to not put my officer in the line of fire so quickly and perhaps use the rocket pack to allow him to move around more to take pot shots at enemy leaders.
A fun game. It ended in a draw since Brian wasn’t able to rout all of my troops and we both got our secondary objective.