Brian was over again tonight and I finally had a chance to try out my Rocket Trooper army.
I played an American Experimental detachment with
4 x Rocket Trooper (I used my Elite choice to buy another Regular unit)
Airborne Officer with Rocket Trooper hero upgrade
2 x Robot unit
Brian played a German Infantry formation with
Wehrmacht Officer (with Archaeologist hero upgrade)
2 x Wehrmacht unit
Wehrmacht Support with Panzerschreck (upgraded to Veteran)
Volkstrum (upgraded to Regular)
You can see some photos from the game in this gallery.
We played the Scattered scenario and I lost the roll and was declared the defender. Brian scattered my troops quite well and then I picked the north table edge with the least amount of cover for his deployment area.
I am not sure but I don’t think that Brian moved from outside his deployment area. I moved in quickly and given that I could move 12-18″ a turn with most of my army I was quickly able to pin him in to the edge of the table.
Brian spent some time trying to pick off some of my Robots with his Panzerschreck team and also was able to slowly pick off my Rocket Troopers. Even in cover they aren’t very tough and its quite easy to take them out.
I made a poor decision at one point to try to take out his Wehrmacht Officer instead of concentrating on his troops. The Archaeologist hero upgrade gives him Impervious (4+) and it saved his life for some time. I think I would have been better off trying to take out some of his troops. I also think that I should have let Brian try to move out of this deployment area and try to string him out along the table. My army wasn’t really strong enough to deliver a solid punch.
After shooting the heck out of his Wehrmacht leader I charged in at him with my Airborne Officer and he was able to wound him but in subsequent rounds wasn’t able to deliver a decent enough attack to take him out. I think risking a Focused Attack would have done some good.
It was a fun army to try out but it definitely showed that the force wasn’t really able to deliver a solid hit. The Robots are nasty as tools to suppress your opponent and I think that we’ll start taking AT weapons regularly to make sure that we’re able to knock out any Robot units that show up as their ability to deliver 9 shots from the Thompson means they are often able to suppress two units a turn.