While digging around on the interweb I came across some videos for a platoon level WWII game from Too Fat Lardies called Chain of Command. The rules use a very interesting game sequence that determines who activates, what you can activate and when turns end. The company posted several videos to YuoTube explaining how the game operates
- Part One: Introduction
- Part Two: Command & Control
- Part Three: Fire & Movement
- Part Four: Game Example turn 1
- Part Five: Game Example turn 2
- Part Six: Game Example end of game
- Part Seven: Selecting your forces
I found the videos on the Gaming with TooFatLardies blog which has some AARs and other articles about the game.
The videos that demonstrate the game turn can seem a bit like Arnold Rimmer recounting a tale of Risk exploits since those three videos only focus on the command elements of the turn. What is interesting though is how the narrative of the game develops. Its quite unlike any other ruleset I have seen and results in a game that is quite unlike any I’ve seen outside of ASL.
Definitely worth checking out if you are looking for a more historical and realistic WWII game experience.