Posts by Zac

Vell, Zac's just zis guy , you know?

Adding some colour to the Ghar

It has been a slightly busy week but I managed to get some more paint on my Ghar Rebel troops. The models are all wearing some sort of reptilian scales over their cloaks. I decided to do these in blue to fit into the blue undertone of the armour and the colours I drybrushed them with. The start date for the slow grow league has been announced (Facebook link) so I still have some time to at least get my troops done for the start of the league. Given how slowly and erratically I paint I thought it best if I got at least the troops done as they are the most numerous models in the force.

The lizard skin has been done with the Army Painter Magical Blue paint and then has had a few coats of the Guilliman Glaze from GW. The cloak and spider legs are base coated at this point and haven’t been shaded yet. I’ll be doing a wash and highlight on the cloaks next and then attempting to make those purple spider legs look scary.

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Starting to paint my Ghar Rebels

So I managed to get a start on the first 500 points of my Ghar Rebel army. I did a base coat with the Army Painter Medium Grey primer and then washed all the of armour and metal on the models with Nuln Oil. It looks exceptionally good on the Troopers. After that I did a quick dry brush across the armour and metal sections to provide a bit of detail. I don’t really have the time to paint in highlights on all those Rebel troops and I doubt that my joints would let me.

I will be adding a strip to the helmets of all of the troops so I can quickly identify each squad. I suspect that I will be using blue and green as my secondary colours and then adding some red or scarlet to the weapons.

It is odd using an army like the Ghar for a sci-fi game as they don’t have most of the ‘tech’ units that the other factions do.  No probes, no fancy weapons (other than Disruptors) and they are, due to the low-tech nature of their equipment, immune to special scramble ammo. Its almost like playing a 40K army. So despite all my talk about the great new features and options in the game I am playing a faction that doesn’t take advantage of almost all of them.

One issue I had with using the Ghar was that we had another Ghar player and I am not a fan of mirror matches. Happily the BGoA Xilos expansion has rules for Ghar Fifth Columnists. So if you are playing a Ghar Empire v. Rebels game you can use this option to represent Ghar Outcasts and other troops switching allegiance from the Empire force. Looking forward to trying it out.

Updated 500pt Ghar Rebel list

I looked at my original 500pt Ghar list and realized that it didn’t have the Bomber squad in it. A Ghar list without a Disruption weapon just isn’t worth playing so I have tweaked the original so that it now has a Disruption weapon to wreak havoc with.

Ghar Rebel (Ghar Outcast Rebel) [496pts]

Army Options
Army Options [10pts]: Block!, Well Prepared

Support
Rebel Bomber Squad [157pts]:

  • Ghar Bomb Trooper, Plasma Amplifiers, Plasma Dumps
  • Ghar Leader: Leader

Tactical
Rebel Black Guard [102pts]:

  • Micro-X Launcher
  • 9x Outcast Rebel
  • Plasma Lance
  • Outcast Rebel Leader: Leader
    • Plasma Carbine

Rebel Black Guard [102pts]:

  • Micro-X Launcher
  • 9x Outcast Rebel
  • Plasma Lance
  • Outcast Rebel Leader: Leader
    • Plasma Carbine

Rebel Command Squad [73pts]:

  • 2x Outcast Rebel
  • Ghar Outcast Rebel Commander: Leader

Rebel Mag Light Support Team [26pts]:

  • 2x Outcast Crew

Rebel Quad Mag Repeater Team [26pts]:

  • 2x Outcast Crew

Total: [496pts]

Buying into samurai

There are times when I think that I have a problem. That issue is exemplified by the large pile of 28mm Samurai miniatures that currently sit in the huge pile of unassembled and unpainted figures next to my painting table. The store I work at us doing a demo of Test of Honour from Warlord Games. I had seen the game on the shelves and didn’t really pay a lot of attention to it but decided to check out a video or two to see how it played. Inevitably I end up at Beasts of War and this time was no exception as they had a video with one of the staff from Warlord.

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The Ghar have landed

So the first part of my Ghar army arrived last night and I have updated my to-do list with the first set of models that need to get finished for the 500pt list that I am doing.  The figures I ordered included a Ghar Rebel starter army and unlike any other forces I have purchased from Warlord before it was in a very small box. Part of the reason for this is because most of the army is metal. I can’t remember the last time I started an army that was almost entirely build from metal figures. Not only that but all of the Ghar Rebel infantry are single-piece models. Insanity!

There are three infantry squads in the army. Two of the Black Guard and one standard Rebel infantry unit. The Black Guard squad has ten distinct models in the unit so despite there being no modelling opportunities you get a very good range of models. The figures had very few mould lines and were quite easy to clean up. The two support weapons were a bit of trouble to put together but that might be because I have forgotten to how to build multi-part metal figures. The guns are on a smaller crawler base and each of the three legs needs to be pinned to the base of the gun. I suspect that they probably could have been assembled without pinning but it struck me as being a lot easier to do it that way.

I have ten more infantry models to clean and base and then it is time to start painting.

 

More tanks for Tanks

I have been playing the odd game of Tanks, from GF9, from time to time with one of my coworkers. Its a fun game with not a heck of a lot depth and its a great excuse to paint some 15mm WWII tanks and build some terrain. The game is clearly inspired by X-Wing and its actually quite a bit of fun but its not really a realistic game and it currently has a fairly limited number of available vehicles. GF9 is coming out with new vehicles each quarter but its quite a bit different than playing other games that come with a full set of stats for the entire war.

So I have been looking for a new set of rules to use that provides a similarly fun and fast set of rules but with an expanded number of vehicles that I can use. I’ve already been buying new 15mm tanks (as my to-do list will testify to) but haven’t settled on a set yet. One main contender is the What a Tanker! rules from Too Fat Lardies. I picked up the PDF a few weeks ago but haven’t managed to sit down and give them a play yet.

500 point Ghar Rebel force

I know. I said that I was going to play Isorians but I can’t say no to the delightful insanity of the Ghar Outcast Rebel army. Here is a 500pt list I am considering for the first stage of the upcoming slow-grow league.

Ghar Rebel Starter List

Army Options

Army Options [10pts]: Block!, Well Prepared

Support

Rebel Battle Squad [214pts]: 2x Ghar Trooper, Plasma Amplifiers
. Ghar Leader: Leader

Tactical

Rebel Command Squad [73pts]: 2x Outcast Rebel
. Ghar Outcast Rebel Commander: Leader

Rebel Black Guard [75pts]: Micro-X Launcher, 6x Outcast Rebel, Plasma Lance
. Outcast Rebel Leader: Leader

Rebel Black Guard [75pts]: Micro-X Launcher, 6x Outcast Rebel, Plasma Lance
. Outcast Rebel Leader: Leader

Rebel Mag Light Support Team [26pts]: 2x Outcast Crew

Rebel Quad Mag Repeater Team [26pts]: 2x Outcast Crew

Total: [499pts]

I am attempting to max out on the support weapons and vehicles I can take in the list to make up for the vast pile of Ghar Outcast infantry I need to take. The figures for this are coming in soon so I hope to be able to test this out.