Adding some colour to the Ghar

It has been a slightly busy week but I managed to get some more paint on my Ghar Rebel troops. The models are all wearing some sort of reptilian scales over their cloaks. I decided to do these in blue to fit into the blue undertone of the armour and the colours I drybrushed them with. The start date for the slow grow league has been announced (Facebook link) so I still have some time to at least get my troops done for the start of the league. Given how slowly and erratically I paint I thought it best if I got at least the troops done as they are the most numerous models in the force.

The lizard skin has been done with the Army Painter Magical Blue paint and then has had a few coats of the Guilliman Glaze from GW. The cloak and spider legs are base coated at this point and haven’t been shaded yet. I’ll be doing a wash and highlight on the cloaks next and then attempting to make those purple spider legs look scary.

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Starting to paint my Ghar Rebels

So I managed to get a start on the first 500 points of my Ghar Rebel army. I did a base coat with the Army Painter Medium Grey primer and then washed all the of armour and metal on the models with Nuln Oil. It looks exceptionally good on the Troopers. After that I did a quick dry brush across the armour and metal sections to provide a bit of detail. I don’t really have the time to paint in highlights on all those Rebel troops and I doubt that my joints would let me.

I will be adding a strip to the helmets of all of the troops so I can quickly identify each squad. I suspect that I will be using blue and green as my secondary colours and then adding some red or scarlet to the weapons.

It is odd using an army like the Ghar for a sci-fi game as they don’t have most of the ‘tech’ units that the other factions do.  No probes, no fancy weapons (other than Disruptors) and they are, due to the low-tech nature of their equipment, immune to special scramble ammo. Its almost like playing a 40K army. So despite all my talk about the great new features and options in the game I am playing a faction that doesn’t take advantage of almost all of them.

One issue I had with using the Ghar was that we had another Ghar player and I am not a fan of mirror matches. Happily the BGoA Xilos expansion has rules for Ghar Fifth Columnists. So if you are playing a Ghar Empire v. Rebels game you can use this option to represent Ghar Outcasts and other troops switching allegiance from the Empire force. Looking forward to trying it out.

Updated 500pt Ghar Rebel list

I looked at my original 500pt Ghar list and realized that it didn’t have the Bomber squad in it. A Ghar list without a Disruption weapon just isn’t worth playing so I have tweaked the original so that it now has a Disruption weapon to wreak havoc with.

Ghar Rebel (Ghar Outcast Rebel) [496pts]

Army Options
Army Options [10pts]: Block!, Well Prepared

Support
Rebel Bomber Squad [157pts]:

  • Ghar Bomb Trooper, Plasma Amplifiers, Plasma Dumps
  • Ghar Leader: Leader

Tactical
Rebel Black Guard [102pts]:

  • Micro-X Launcher
  • 9x Outcast Rebel
  • Plasma Lance
  • Outcast Rebel Leader: Leader
    • Plasma Carbine

Rebel Black Guard [102pts]:

  • Micro-X Launcher
  • 9x Outcast Rebel
  • Plasma Lance
  • Outcast Rebel Leader: Leader
    • Plasma Carbine

Rebel Command Squad [73pts]:

  • 2x Outcast Rebel
  • Ghar Outcast Rebel Commander: Leader

Rebel Mag Light Support Team [26pts]:

  • 2x Outcast Crew

Rebel Quad Mag Repeater Team [26pts]:

  • 2x Outcast Crew

Total: [496pts]

The Ghar have landed

So the first part of my Ghar army arrived last night and I have updated my to-do list with the first set of models that need to get finished for the 500pt list that I am doing.  The figures I ordered included a Ghar Rebel starter army and unlike any other forces I have purchased from Warlord before it was in a very small box. Part of the reason for this is because most of the army is metal. I can’t remember the last time I started an army that was almost entirely build from metal figures. Not only that but all of the Ghar Rebel infantry are single-piece models. Insanity!

There are three infantry squads in the army. Two of the Black Guard and one standard Rebel infantry unit. The Black Guard squad has ten distinct models in the unit so despite there being no modelling opportunities you get a very good range of models. The figures had very few mould lines and were quite easy to clean up. The two support weapons were a bit of trouble to put together but that might be because I have forgotten to how to build multi-part metal figures. The guns are on a smaller crawler base and each of the three legs needs to be pinned to the base of the gun. I suspect that they probably could have been assembled without pinning but it struck me as being a lot easier to do it that way.

I have ten more infantry models to clean and base and then it is time to start painting.

 

500 point Ghar Rebel force

I know. I said that I was going to play Isorians but I can’t say no to the delightful insanity of the Ghar Outcast Rebel army. Here is a 500pt list I am considering for the first stage of the upcoming slow-grow league.

Ghar Rebel Starter List

Army Options

Army Options [10pts]: Block!, Well Prepared

Support

Rebel Battle Squad [214pts]: 2x Ghar Trooper, Plasma Amplifiers
. Ghar Leader: Leader

Tactical

Rebel Command Squad [73pts]: 2x Outcast Rebel
. Ghar Outcast Rebel Commander: Leader

Rebel Black Guard [75pts]: Micro-X Launcher, 6x Outcast Rebel, Plasma Lance
. Outcast Rebel Leader: Leader

Rebel Black Guard [75pts]: Micro-X Launcher, 6x Outcast Rebel, Plasma Lance
. Outcast Rebel Leader: Leader

Rebel Mag Light Support Team [26pts]: 2x Outcast Crew

Rebel Quad Mag Repeater Team [26pts]: 2x Outcast Crew

Total: [499pts]

I am attempting to max out on the support weapons and vehicles I can take in the list to make up for the vast pile of Ghar Outcast infantry I need to take. The figures for this are coming in soon so I hope to be able to test this out.

Choosing a faction

So the Antares slow-grow league is getting close to starting at The Sentry Box here in Calgary. I had previously narrowed my choice down to the Ghar Outcast Rebels or the Isorians. I was quite certain that I was going to choose the Ghar but one of the other players is going to play Ghar Empire and I think that our player group is small enough that having two Ghar players will be too much even if one of them is an Outcast army.

On the plus side it means that I will be able to get an Isorian Phase Sniper.

Unique BGoA tactics

So I have been reading through the Beyond the Gates of Antares rulebook in the last week with an eye to what new elements the game brings to the table. Here are a few features that I think are unique to BGoA that I am looking forward to trying out in games.

Compressor Drones

Compressor Drones are Buddy Drones that you can add to a unit to carry or store equipment. Compressor Drones can hold grab bikes or similar vehicles allowing mounted units to quickly turn themselves into foot infantry. A more interesting use is to store support weapons or to transport Probe units. Imagine a unit of Concord grab bike infantry zooming across the board and not only presenting a flanking threat but also unloading a unit of Targeting Drones who then move into the enemy deployment area to start providing target data to friendly units. Continue reading →