Category Archives: Sci-fi

Deadzone revisited

Danny organized a series of games at The Sentry Box today where Mike, Danny, Greg and myself played our first games of the new Deadzone second edition rules. I previously played the first edition of the game and while it had some aspects that I liked, the game never really clicked for me and it was put back into its box never to been seen again.

When the second edition came to Kickstarter I wasn’t all that interested. There wasn’t enough detail available about the changes to the rules and while there was talk about hard plastic Enforcer miniatures I didn’t want to risk having to assemble and clean “restic” miniatures again. The Enforcer and Plague figures from the v1.0 Starter were not as bad as some of the Mantic soft plastic minis I have had but I have grown accustomed to hard styrene now. So when Dan started talking about playing the new version I was interested but a bit hesitant.

I took to the internet and watched a few battle reports as well as some of the terrain and gameplay videos on the Beasts of War website. I liked quite a lot of what I saw and so I took some of my Xmas money and picked up the new v2.0 starter set. I also purchased a large set of Marauder figures from Mike who had already assembled and primed them so they were ready to go. After assembling some terrain today I took down my Marauder miniatures and we played some games with the new rules.

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Warhammer 30K

What I have really begun to dive into lately are the Horus Heresy rules from Forge World. Previously the game was wildly expensive as every single model was only available from FW in resin. Add the exchange and shipping and it made assembling even a small force a pipe dream. Or at least a pipe dream for me. I’ve seen plenty of blogs posts and battle reports replete with FW vehicles and models so clearly someone has the coin to pick those kits up.

With the release of the Betrayal at Calth and the Burning of Prospero boxed sets the entry price for the game has plummeted (again compared to Forge World prices). I have picked up enough plastic Marines (MKIV and MKIII armour), Terminators and other models to easily assemble a 1500pt force. Forge World has also changed the timeline for the current 40K vehicles to allow many of them to be used in Horus Heresy games. Which means that you can use current plastic Rhinos in your force even thought the Deimos Pattern Rhino is a delightful mix of old-school design and modern manufacturing. Continue reading

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Well that was a long wait

So it has been a while since I have posted on the blog. A large part of that has to do with not really having a lot of time for any games or hobby related activity. I have been trying to do more in the past month but compared to June I have not really done much except assemble a lot of figures. Building minis has been something that has been easy to slip into my schedule and I also find it quite relaxing. So my gaming table is covered with assembled but unpainted Chaos, Deathwatch and Genestealer Cult figures. While I might not think that 40K is a very good game GW does make some excellent minis and their recent boxed games have proved an exceptional value (at least compared to buying the figures in boxed sets). And certainly if all you want to do is build figures, you can’t go wrong with GW plastics.

I assembled enough minis to build up some decent forces for Kill Team using either the GW rules or the Heralds of Ruin rules. Even if I don’t get in a single game I have enough between assembly and painting to keep me busy for quite a while. That said, the store I work at will be having a Kill Team event on the 19th so I am going to madly try to paint a Deathwatch force for the event. I suspect that I won’t be able to get them fully painted but I am going to try my best.

I have also been up some other hobby related activities but I will save those for a subsequent post.

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6mm(ish) painting madness

So its been a while since I posted anything new on the blog. Part of the reason for that has been that I have been painting a lot of miniatures as part of a 6mm/10mm sci-fi gaming project. The miniatures are all Dystopian Wars figures from various factions. There are British, Antartican, French, Belgian and others in the army. I just picked the vehicles and aircraft that I liked the most, and which fit a particular roll, and then painted them up.

These are going to be used for Horizon Wars as well as LaserStorm. I haven’t figured out which minis will be used for each game, and there are a lot more than I need for Horizon Wars, but I have a pretty good idea of what role each miniature will be used in.

I painted up the infantry here because Horizon Wars has some particular expectations about the roles infantry play and how they are deployed in the field. Primarily, transports aren’t considered a distinct part of an infantry unit so if you want mobile infantry that are in vehicles then they need to be modelled on the same base. Which makes it odd to have them deploy into buildings. Its easier to build infantry stands to fit into those expectations than it is to try to bend the rules to fit something like an Epic: Armageddon concept of infantry deployment.

The next step will be to paint up some of the Imperial Guard figures I have and then use them as an opposing force. The first step will be to paint up some figures to use in Horizon Wars which will mean a few Titans as well as a range of vehicles. I will have a few stands of infantry as well but I won’t have them in Chimeras just to keep things simple.

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Codex and Ashes

I like card games. A lot. I actually can’t really describe how much I like a good card game. Or even a bad one. I have starter packs for the Warlords card game on my shelf downstairs to prove this point. So I was quite pleased that James had time to come over and try out Codex with me and also get in a game of Ashes.

I downloaded a copy of the free PnP version of the Codex Starter Set a while ago but only managed to play it last night. I have been following the game on Kickstarter (it ends today) and the core concepts of the game really caught my attention. Codex is an RTS inspired card game (you attack your opponent’s base) that uses Sirlin’s concepts of having a level playing field and access to a full ‘toolbox’ of cards to create a card game that has a lot of tactical depth to it without the overwhelming rules text that games like Magic resort to.

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A update of sorts

So it has been quite a bit of time since my last blog post so I thought that I would post some form of update to attempt to kickstart my blog again.

There has been a lot going on as of late so its not that I haven’t had anything to post about only that I got out of the habit of blogging. So, in no particular order, here are some of the things that I have been doing in regards to gaming.

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The problem with Battletech

One of the games, and game universes, that I have always liked has been Battletech. The game is supported by background material that spans over 100 years of concurrent history and also stretches into the game’s “past” 300 years as well. These periods have their own technology, Mech designs, personalities, politics and events. The Battletech universe flows from the Fourth Succession War to the Clan Invasion, the Federation Commonwealth Civil War, the Word of Blake Jihad and the Republic of the Sphere. It is a vast development that makes the 40K universe look like fanfic in comparison.

The game has a problem though in that many players don’t explore this vast history and tend to focus on the 3029-39 period of the Fourth Succession War. This is the original historical period of the game when it was first released by FASA and it is the one that is supported in the Introductory Boxes Sets that have been released by Catalyst Game Labs in the last few years. Those sets contain 24 plastic Mechs from the 3029-39 period (of varying quality depending on the set) which can also be used for the Clan Invasion period.

There are several very interesting periods available for gamers to explore and yet there is a reticence (or at least a perceived reticence) on the part of many Battletech gamers to move out of the Fourth Succession War period and game in them. While I don’t think that there is any single reason for it, I do think that there are several complicating factors that make gamers less likely to branch out from the 3029-39 period.

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Star Wars Armada event report

Today was the first Star Wars Armada event at The Sentry Box and five intrepid souls, plus myself, made it out to the store to fight for glory and variant art cards. I suspect that we may have had a higher turnout if not for the fact that Imaginary Wars had a Imperial Assault Regional event.

I played a variant on the last Imperial list that I tried :

Flagship: (132 pts)

Victory II-Class Star Destroyer (85 pts)

  • Admiral Screed (26 pts)
  • XX-9 Turbolasers (5 pts)
  • Ion Cannon Batteries (5 pts)
  • Defense Liaison (3 pts)
  • Warlord (8 pts)

Fleet Ship 1: (93 pts)

Gladiator II-Class Star Destroyer (62 pts)

  • Expanded Launchers (13 pts)
  • Weapons Liaison (3 pts)
  • Demolisher (10 pts)
  • Sensor Team (5 pts)

Squadrons (72 of 99 pts):

  • 4x Tie Fighter Squadron (32 pts)
  • 1x Sontir Fel Tie Interceptor Squadron (18 pts)
  • 2x Tie Interceptor Squadron (22 pts)

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300pt Star Wars Armada gaming

Nathan came over on Wednesday and we played a 300pt game of Star Wars. This was my second game and my first game at 300pts so there was still a lot to learn while we played.

My force consisted of:

Flagship: (101 pts)
Victory II-Class Star Destroyer (85 pts)

  • Admiral Chiraneau (10 pts)
  • Flight Controllers (6 pts)

Fleet Ship 1: (66 pts)
Gladiator I-Class Star Destroyer (56 pts)

  • Gunnery Team (7 pts)
  • Insidious (3 pts)

Fleet Ship 2: (62 pts)
Gladiator II-Class Star Destroyer (62 pts)

Squadrons (65 of 98 pts):

  • 1x Major Rhymer Tie Bomber Squadron (16 pts)
  • 2x Tie Interceptor Squadron (22 pts)
  • 3x Tie Bomber Squadron (27 pts)

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Imperial Assault tournament

Today was the first Imperial Assault tournament at The Sentry Box. For some odd reason, perhaps due to the timing of the release for the game, we have a tournament kit out at about the same time as the Regionals kit. Even more perplexing, we have two Imperial Assault Regional events here in Calgary. Sadly I can’t make the first one at Imaginary Wars but I will be able to make the one hosted at The Sentry Box.

Game 3

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