Impact of Armor on results in Guild Ball

One of the more important aspects of Guild Ball is determining how many hits you can expect to get based on the number of dice, TN and Armour. I took a few minutes to put together some tables that determined the average number of hits and then factored in Armour. I have taken some liberties... Continue Reading →

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Guild Ball Game Day

Today was the Guild Ball Game Day at The Sentry Box. We managed to have three tables running with eight people playing games and about the same number watching, asking questions and checking the game out. I had my Engineer team (Ballista, Ratchet, Salvo, Mainspring, Hoist and Colossus) as well as the Union Starter set... Continue Reading →

Guild Ball

After much debating (with myself oddly) I decided to take the plunge and pick up a team for Guild Ball. I originally wanted to play the Fisherman's Guild but the sculpt for the Captain is really oddly posed and it killed the idea of playing them for me. Next up was the Butcher's Guild but... Continue Reading →

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