Space Infantry Resurgence is a very fun solo game but the contents of the core box and expansion can be quite daunting to sort through. There are quite a lot of cards, mission maps and variants and coming to grasp with what you need to play can be a bit of a problem. Especially if... Continue Reading →
Space Infantry Squad sheet
Part of playing a campaign game in Space Infantry, and any campaign system really, is tracking your troops. Space Infantry comes with several PDF and print Campaign and Squads sheets that you can use during your games. They are perfectly serviceable but I tend to like putting these types of things into a spreadsheet, Numbers... Continue Reading →
Space Infantry thoughts
I have been playing a few games of Space Infantry from Lock 'n Load Publishing lately. It is a solo sci-fi 'dungeon crawl' that uses counters instead of miniatures. I was moderately interested in the game when the first edition was available but never pulled the trigger and picked it up. The new version continues... Continue Reading →
Out of Time and Ammunition
The map I am currently playing a World at War 85 scenario but I will soon be also playing another Nations at War scenario from Desert Heat. In advance of that game I thought I would post some comments about the map, the units and some possible strategy. Out of Time and Ammunition pits the... Continue Reading →
Fire on the Kinzigsee pregame thoughts
So with The Bridge at Bridge at Berezovyy Logg done and dusted I am getting set up for the next scenario I will be playing. This time it will be scenario #4 from the World at War 85: Storming the Gap set: Fire on the Kinzigsee. The map and setup areas As part of easing... Continue Reading →
Bridge at Berezovyy Logg conclusion
So the play-through started slowly and end with a bit of a bang. Lets see how the scenario goes starting with turn 5. Turn 5 We start off with the 18th Panzer getting activated. I think that the Germans would have liked to have waited for the T34s to activate but that is the peril... Continue Reading →
Bridge at Berezovyy Logg turns 1 – 4
In between posting my pregame thoughts and actually starting the game I have been thinking quite a bit about how to advance with the German forces. The scenario gives the German Pz IVs and the two Pioneer units the ability to lay smoke. I think it will be less of an issue for the tanks... Continue Reading →
Bridge at Berezovyy Logg pregame thoughts
The map So before venturing back to the long-range world of World at War 85 I thought I would play another Nations at War game. This time we move to the Eastern Front and the scenario I have picked is Bridge at Berezovyy Logg. The scenario pits two German formations against three Soviet formations as... Continue Reading →
Free French at Bir Hackeim conclusion
So we are, as the magician with the fancy robe said, in the endgame. The Italians have three turns remaining in order to take the three hexes that make up the town of Bir Hackeim from the Free French forces that are currently streaming into it. Turn 8 ended with the Italian vehicles far away... Continue Reading →
Free French at Bir Hacheim turns 5 – 8
With turns 1 - 4 done and 'in the books', it is time to continue with the Italian's struggle against the Free French as well as the thin armour in their tanks. Turn 5 As it stands, things do not look good for the Italians. More than half of their force is disrupted and the... Continue Reading →
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