Guild Ball

After much debating (with myself oddly) I decided to take the plunge and pick up a team for Guild Ball. I originally wanted to play the Fisherman’s Guild but the sculpt for the Captain is really oddly posed and it killed the idea of playing them for me. Next up was the Butcher’s Guild but the store didn’t have their Mascot in stock and I wanted to pick up a full team in one swoop. Finally I settled on the Engineer’s Guild. Its not really a bad choice for me as the team has a lot of interesting combos and some interesting minis.

The figures are all metal and clearly 3D designed. The models have cuts between the various pieces that don’t look man-made and are more akin to GW plastic figures. The minis are also gorgeous with crisp details and almost no mould lines. I was actually surprised by how well they looked as most of the painted samples I have seen have not really done the figures justice and made them all look a bit plain.

Guild Ball figures

Guild Ball figures

Everything went together quite well with the exception of Hoist. The tab on the miniature was so small that I needed to put green stuff into the slot before gluing it to make sure that it held properly. I also did the same on the left lower leg of hoist which had no connection point so required some green stuff to ensure a solid bond. Most of the figures had very well defined, and large, connection points but the female figures are much smaller and are more akin to the old Confrontation metal figures.

I picked up enough figures to do a full team (Ratchet, Mainspring, Hoist and Colossus) and also picked up the Union starter so I could do some demos and also use Cutter and Decimate in my team as they will both play for the Engineers. I’ll be adding them to the painting schedule and try to get to them as soon as I finish the Shroud Mage ships I am currently working on.

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Painting more fantasy ships

I am hoping to put on a multi-player game of the Galleys & Galleons fantasy rules and I realised that I only have three painted fleets. So the Shroud Mages have hit the painting table and I am going to try to plow through a fairly significant fleet of them. I am also hoping to finish an Uncharted Seas tower and have it as an objective for the game. Two fleets are hoping to destroy it and two are wanting to protect it.

I’ve just primed a few extra ships that were still bare resin and I will begin furiously drybrushing the base coats this evening. I am going to have them use a copper base with some iron metal accents. I want to also have them use a bright primary colour that I can then corrode with some paint to make them look particularly rotten.

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Orc fleet stats

So here is the first try at a 400pt fleet for my new Orc vessels

Cruiser
Points:27 Quality:4+ Combat:4
Heavy Bow Chaser Guns, Square Rigged, Trained Gun Crews, Unarmed

Cruiser
Points:23 Quality:4+ Combat:4
Heavy Bow Chaser Guns, Square Rigged, Unarmed

Ram Frigate
Points:21 Quality:4+ Combat:2
Ramming, Unarmed, Unorthodox

Ram Frigate
Points:21 Quality:4+ Combat:2
Ramming, Unarmed, Unorthodox

Heavy Cruiser
Points:41 Quality:4+ Combat:5
Heavy Bow Chaser Guns, Master Gunner, Square Rigged, Trained Gun Crews, Unarmed

Assault Cruiser
Points:51 Quality:4+ Combat:5
Drilled Soldiers, Iron Grapples, Ramming, Square Rigged, Unarmed, Veteran NCOs

Flagship
Points:138 Quality:2+ Combat:3
Flagship, Gun Turrets, Indirect Fire, Magic User: Mindbender, Reinforced Hull, Unorthodox

War Tower
Points:78 Quality:4+ Combat:5
Fiery Attack, Gun Turrets, Ironclad, Reinforced Hull, Sluggish, Unorthodox

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On the painting table

So now that the Orc fleet is finished I have added some new models to the painting table. I have two new Orc vessels to paint, an Uncharted Seas giant, an Iron Dwarf Bellows airship as well as two units of Skorne infantry (Cetrati and Praetorian Swordsmen) that I am working on assembling. To that I will be adding the Iron Dwarf submarines that I appear to have forgotten to paint.

I need to paint up my Shroud Mage ships but before I do that I want to find some way of fitting them into the Galleys & Galleons fantasy rules and giving them a unique feel before I get painting them. The vessels are all very distinct looking and it would be a shame to not give them an interesting set of stats.

I am working on building some Skorne models before the release of the new rules since I rather enjoy building models (its weird really) and that will give me some time to get them ready for the release of the new starter sets and the Journeyman league. I won’t be painting them until the League starts but having them built and cleaned will save me some time.

Three fleets done

So the Orc vessels are done and I thought it would be fun to take out all of the ships and get some pictures of them all together. Sadly I can’t fit them all into one shot with my phone so I ended up taking shots of each individual fleet.

Oddly enough will I have painted submerged versions of my Dwarven submarines I never finished the surface versions so I will have to add those to the painting table and get them done.

Orc Fleet

Orc Fleet

Orc War tower

Orc War tower

Iron Dwarf Fleet

Iron Dwarf Fleet

Bone Griffon Fleet

Bone Griffon Fleet

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Picking a Warmachine or Hordes faction

So there is a new version of Warmachine/Hordes coming out and it has intrigued me enough to consider playing again. There are some interesting rule changes being made and it seems as if some work has been done to streamline the game. I won’t say ‘simplify’ as I don’t think that is the intent but what I have read so far looks good.

Part of the decision making process is finding some people to play casual games of Warmachine. There are a fair number of local players but a lot of them seem to be tournament/competitive gamers and that really isn’t my idea of fun. The store will be running a Journeyman League and that may be a way to meet some like-minded individuals.

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More fantasy naval painting

The Orc fleet is taking form as I am in the final stage of finishing the painting. I need to finish the sails and then seal them. The sails are probably going to take some work as I need to shade them and then paint a pattern into the sails. I want something bold and eye-catching as these are the only ships I currently have that use sails.

Once those are done I have a few more vessels to paint and then a giant and a bastion. I noticed a few new Orc ships at the store last night and picked those up as well but I am not sure when I will get to them. I also have a small stash of Dragon Lord figures on hold at the store and those might be getting painted soon.

The Orcs so far

The Orcs so far

The painting table

The painting table

The frigates as very wee

The frigates as very wee

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IHMN multiplayer scenario

Last Sunday the Skirmish Club at The Sentry Box ran a multiplayer scenario for In Her Majesty’s Name. The game was originally meant to be a 2v2 game with a group of Japanese soldiers and samurai attempting to defend a temple from being defiled by Western treasure hunters and their Mongol mercenary guards. Sadly both the Japanese players were not able to make it so I had to redo the scenario prior to set-up. Which was a shame as I had it set up so that each Company had an objective that would require them to betray their teammate. It would have been wonderfully madcap. We only had three players (I could have played but since I knew everyone’s objectives it wouldn’t be fair) so I reworked the scenario so it had three teams with differing objectives.

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More fantasy naval vessels painted

I had some time to paint today so I was able to finish off a few more Uncharted Seas miniatures. I did some quick repainting on the Bone Griffons Flagship as well as the three Cruisers. They were painted when I picked them up in a trade but they didn’t match the way I painted the other Bone Griffon vessels. The sails on the Cruisers also didn’t match the darker tone of the vessels and so I repainted them in a dark grey and then drybrushed them. The final layers of drybrushing had some fluorescent green to give them a slight glow.

Newly painted for me are the two Heavy Cruisers. I don’t know how I will stat them out for Galleys & Galleons but they have an enormous bow-mounted cannon that looks quite impressive. The Iron Dwarf fleet now has a painted Flagship to lead them so I will no longer need to use my Battleship.

Up on the painting table is the Iron Dwarf Bellows Airship and several small boats to use for the Necromancer’s Raise Dead spell. I am also slowing working my way through a sizeable set of Ork ships as well.

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Galley & Galleons: Dwarves v. Elves

Dan came over today and we got in another test game of the fantasy expansion for the Galleys & Galleons rules. Due to a rather nasty hardware failure Dan wasn’t able to put together a new list so he used an older list for his Elven ships. I used the list I posted previously and was quite interested in how the ships would work since I was using a series of new abilities from the rules.

I pulled out some of my old Man O’ War terrain to add a bit more diversity to the table. Dan lost the die-roll and I made him the defender. He got to pick the terrain and made a rather large island in the middle of the table which surprised me but did make for an interesting bit of sailing. We have primarily been playing using a game mat from Dreadfleet on my kitchen table but I need to invest in a full-sized mat for my downstairs table as the Uncharted Seas vessels we use are too large for the Dreadfleet mat if we use terrain.

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