Picking a Warmachine or Hordes faction

So there is a new version of Warmachine/Hordes coming out and it has intrigued me enough to consider playing again. There are some interesting rule changes being made and it seems as if some work has been done to streamline the game. I won’t say ‘simplify’ as I don’t think that is the intent but what I have read so far looks good.

Part of the decision making process is finding some people to play casual games of Warmachine. There are a fair number of local players but a lot of them seem to be tournament/competitive gamers and that really isn’t my idea of fun. The store will be running a Journeyman League and that may be a way to meet some like-minded individuals.

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More fantasy naval painting

The Orc fleet is taking form as I am in the final stage of finishing the painting. I need to finish the sails and then seal them. The sails are probably going to take some work as I need to shade them and then paint a pattern into the sails. I want something bold and eye-catching as these are the only ships I currently have that use sails.

Once those are done I have a few more vessels to paint and then a giant and a bastion. I noticed a few new Orc ships at the store last night and picked those up as well but I am not sure when I will get to them. I also have a small stash of Dragon Lord figures on hold at the store and those might be getting painted soon.

The Orcs so far

The Orcs so far

The painting table

The painting table

The frigates as very wee

The frigates as very wee

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IHMN multiplayer scenario

Last Sunday the Skirmish Club at The Sentry Box ran a multiplayer scenario for In Her Majesty’s Name. The game was originally meant to be a 2v2 game with a group of Japanese soldiers and samurai attempting to defend a temple from being defiled by Western treasure hunters and their Mongol mercenary guards. Sadly both the Japanese players were not able to make it so I had to redo the scenario prior to set-up. Which was a shame as I had it set up so that each Company had an objective that would require them to betray their teammate. It would have been wonderfully madcap. We only had three players (I could have played but since I knew everyone’s objectives it wouldn’t be fair) so I reworked the scenario so it had three teams with differing objectives.

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More fantasy naval vessels painted

I had some time to paint today so I was able to finish off a few more Uncharted Seas miniatures. I did some quick repainting on the Bone Griffons Flagship as well as the three Cruisers. They were painted when I picked them up in a trade but they didn’t match the way I painted the other Bone Griffon vessels. The sails on the Cruisers also didn’t match the darker tone of the vessels and so I repainted them in a dark grey and then drybrushed them. The final layers of drybrushing had some fluorescent green to give them a slight glow.

Newly painted for me are the two Heavy Cruisers. I don’t know how I will stat them out for Galleys & Galleons but they have an enormous bow-mounted cannon that looks quite impressive. The Iron Dwarf fleet now has a painted Flagship to lead them so I will no longer need to use my Battleship.

Up on the painting table is the Iron Dwarf Bellows Airship and several small boats to use for the Necromancer’s Raise Dead spell. I am also slowing working my way through a sizeable set of Ork ships as well.

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Galley & Galleons: Dwarves v. Elves

Dan came over today and we got in another test game of the fantasy expansion for the Galleys & Galleons rules. Due to a rather nasty hardware failure Dan wasn’t able to put together a new list so he used an older list for his Elven ships. I used the list I posted previously and was quite interested in how the ships would work since I was using a series of new abilities from the rules.

I pulled out some of my old Man O’ War terrain to add a bit more diversity to the table. Dan lost the die-roll and I made him the defender. He got to pick the terrain and made a rather large island in the middle of the table which surprised me but did make for an interesting bit of sailing. We have primarily been playing using a game mat from Dreadfleet on my kitchen table but I need to invest in a full-sized mat for my downstairs table as the Uncharted Seas vessels we use are too large for the Dreadfleet mat if we use terrain.

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Dwarven fleet stats

So here is what I am thinking of using for our new Galleys & Galleons fantasy game. Almost all of the ships use Heavy Bow Chaser guns since the vessels are modelled with them.

Dwarven Rocket Destroyer
Points 64 Quality 3+ Combat 3
Special Rules
Heavy Bow Chaser Guns, Ironclad, Steam Engine

Assault Cruiser
Points 70 Quality 3+ Combat 3
Special Rules
Corvus, Drilled Soldiers, Ironclad, Steam Engine

Lancer Cruiser
Points 90 Quality 3+ Combat 4
Special Rules
Heavy Bow Chaser Guns, Ironclad, Ramming, Steam Engine

Protector Cruiser
Points 80 Quality 3+ Combat 4
Special Rules
Heavy Bow Chaser Guns, Ironclad, Reinforced Hull, Steam Engine

Dwarven Flagship
Points 104 Quality 3+ Combat 4
Special Rules
Flagship, Heavy Bow Chaser Guns, Ironclad, Steam Engine

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New Dwarven vessels

I finished some new Dwarven fantasy vessels from the Uncharted Seas range. I will be using them for the Fantasy variant of Galleys & Galleons. These have been painted to match the style of my earlier Dwarven fleet. The current G&G rules don’t have rules for significant guns from the bow or stern so we are testing out some new point costs for vessels with things like turrets or rocket launchers to the bow and/or stern. I also finally managed to paint my Dwarven Assault ship and will be trying out the Corvus option in our next game.

All I have left to do is finish painting the Flagship and then the blimp/dirigible and I will have a full compliment of ships done.

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In Her Majesty’s Name Week 3

Due to illness and work conflicts we didn’t get in any games last week but this week Joe, Keith and myself were joined by new player Greg for a few games. I had a ruined village table set up and we used it, with modifications, for several scenarios.

Joe had his Japanese Marine force but he removed his female mystic and added another sword wielding duelist and a machinegunner. Keith had his Mongol force again but changed it from Week 1 to add Terrifying to his Yeti and Fanatic to his dogs. He also gave the Yeti a custom weapon to give it more umph in close combat.

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A new Galley & Galleons fantasy battle

Dan came over today and we had another game of the beta version of the fantasy expansion for Galleys & Galleons. I was using a slightly modified version of my earlier fleet and also brought along a Necromancer in his own galley. I had some free time this week so I was able to get them all painted.

Flagship 76 Quality: 3 Combat: 3
Bilious Cloud,Flagship,Galley,Sluggish,Veteran NCOs

Necromancer’s Galley 62 Quality: 3 Combat: 2
Galley,Magic User: Necromancer, Shallow Draft, Sorcerer’s Apprentice, Zombies

Banshee Cruiser 48 Quality: 3 Combat: 3
Galley, Indirect Fire, Shallow Draft, Master Gunner

Banshee Cruiser 48 Quality: 3 Combat: 3
Galley, Indirect Fire – Bow Guns, Shallow Draft, Master Gunner

Smasher Cruiser 42 Quality: 3 Combat: 3
Galley, Ramming, Shallow Draft, Unarmed, Veteran NCOs

Destroyer 60 Quality: 3 Combat: 4
Galley, Indirect Fire – Bow Guns, Master Gunner, Shallow Draft

Destroyer 60 Quality: 3 Combat: 4
Galley, Indirect Fire – Bow Guns, Master Gunner, Shallow Draft

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In Her Majesty’s Name Week 1

Today was the first game day for The Sentry Box Skirmish Club’s six-week run of In Her Majesty’s Name. The crowd was a bit smaller today due to it being Easter Sunday and so there was only myself, Keith, Joe and Tom. Despite having two painted Companies I decided to use my IHMN Cephalyx. Keith had a company of Mongol horsemen accompanied by dogs and Yetis. Joe had a Japanese military force that was joined by a mystic female figure with Heartrending and Zone of Shadows and Tom had a small force of Ninjas built using some Malifaux figures. Sadly I didn’t get a chance to talk to Tom, as he had to run off after his first game, so I didn’t get more details of his force.

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