Last night I ran a demo of the Epic Card Game at The Sentry Box. Epic is a fantasy card game, in the vein of games like Magic, that was recently funded on Kickstarter by White Wizard Games, the folks who did Star Realms. I’ll be discussing the game with some reference to the rules so if you are interested you should check out the rules and have a quick look over them as you read.
Like many Fantasy themed card game, Epic involves the summoning of creatures and heroes to battle your opponent and also lets you play spells or events to interact with your or your opponent’s creatures. In Epic all attacking creatures or heroes are called Champions and they cost either one or zero gold to play. Each turn, each player gets a single gold to use and this gold can’t be saved from turn to turn. So on your turn you are either playing one powerful Champion or Event and then supplementing it with several less zero cost and less powerful Champions or Events.
While Epic reuses some abilities and concepts from Magic, it is quite a different game because of several key concepts. The first is the aforementioned Gold. There is a discrete limit to the number of powerful Champions you can play in a turn but you can also play a Powerful creature immediately. In my first game, my opponent played a Rampaging Wurm and then buffed it with a zero cost Event called Rage to make it a 19 attack Champion with Blitz (allowing it to attack immediately). I was staring at a Champion that was going to cost me two thirds of my health total on the first turn. This is unique to most of the card games I play.